
Cuba Libre's campaign is pretty short- but some of the levels are stupid hard, or go on really long, so it's actually a decent size. Most of these are reused for MP, along with a few added maps for DM and CTF, so if you play the campaign you'll be totally ready for the multiplayer!
Bay of Pigs

The first level is also the hardest. Go figure. I guess they didn't want to make it seem too easy and disrespect the real Brigade, but man. What you've got here is a couple spawns at the landing craft in the wide open, with enemy gun emplacements immediately firing in on you. The good thing is if you can get to the second control point, you're basically through the hard part. IMHO the best move is to actually run back behind the landing craft and wrap around the side, pushing up through the foliage closer to the second point. SodaLogic should've spent more time on this map, I mean the D-Day one in Days of Glory was way more balanced so why couldn't they do it again?
This is probably the most popular map on MP, but it's just a complete killbox if the Cuban team is any good. How people play this in 24/7 servers is beyond me.
Airfield

A pretty cool level, the Brigade pushes through the jungle and takes a small airfield near the Bay. If you play it right the only sticking point is the control tower, once it's the only spawn point left it can become a really vicious chokepoint. If you angle it just right, you can actually lob a grenade through the window of the tower and directly onto that spawn. Be careful abusing this though, I've gotten kicked from servers for it lol
In the briefing for this mission in the Campaign, it says capturing this will improve the effectiveness of your air based abilities, but it doesn't seem to do anything? Does anyone know if this is broken or if they just forgot to put it in?
Ruins

Small skirmish in abandoned ruins, cool but I was hoping the ruins themselves would be cooler.
Trinidad Siege

The attack on the southern city of Cuba, tight street combat and some good verticality. Did you know Trinidad was actually going to be the primary target before they changed it to the Bay of Pigs? The objectives of blowing the bridges is also based on the original plans. sw33t!
Trinidad Defense

Even though it's totally lame to reuse the same map twice, especially back to back, I do think I've probably played this level more than any other (not counting the final one lol). It's just a series of five waves of increasing amounts and strengths of enemies, but it's one of the only times you get to be on the defense in the campaign. I like to just hole up in the tower of the church with the BAR, you can see basically all the main chokepoints of the map.
Mountain Ambush

The Brigade pushes into the Maestra mountains, attacking a series of outposts and a radio station. Not my favorite, the jungle terrain is ugly and it's just a couple of boring bases. Feels like a filler level.
Havana

Talk about abrupt- we go from humping it through the woods to invading the capital? My theory is there was supposed to be more levels- a few things in the briefings seem to act like you did some other stuff between Trinidad and Havana, but whatever. It's another cool city map, bigger than Trinidad but with fewer enterable buildings. There's nots of civillian NPCs running around as well- it'd be a great time for that Recruit Locals ability to work!!!
El Capitolio

The closest the game ever gets to a "boss battle"... El Capitolio is cramped and chock full of Black Wasp special forces soldiers. They take a stupid amount of damage, but just keep blasting through them until you get to Fidel himself. Kick down to the doors and you get- a cutscene. Yeah, they don't even let you pull the trigger on the bastard.
This map is only really played in DM, control point here is just a nightmare because everything is so close together you'll never have anything for long.